
Various unit spawn mixture adjustments based on more play testing. Attempt to fix act 1 chapter 4 bugs reintroduced in v1.5.2. All v1.5.x were made to improve the game, but if you have any issues, download the tested stable v1.5. spawn less snipers and super/elite units in control missions to reduce difficulty spike as every turn there will be an airdrop so map gets flooded with enemies fast. If you enjoy my mods, please throw me an endorsement for support, thanks =)
#Gears tactics missions mod
Once you copy over the mod files, go to the file properties to make sure "unblock" is checked if the option is there. This mod is standalone, it does not require any other mod to work. Unzip to Game Directory: GearGames\Content\Gameplay\Tables\CSV Currently the duel rescue missions are winnable with this mod if you bring the right gears (support + sniper, both with AP spam skills). If you want to do the single unit rescue missions, you may need to lower the difficulty to experienced or intermediate to open the pods in 15 turns, all rescue missions uses the same spawn table, so it's not viable to adjust down difficulty for one mission to ruin all other rescue missions. If you can't beat a level, you can turn down the difficulty in the options menu between missions to try again, lower difficulty reduces super/elite spawns. This mod is best enjoyed in insane mode with the upgraded weapon and armor mod by Esenin007, also along with my 2 other mods: Increase frag distance slightly and loot box enhanced. You will be facing an army every mission, time to put your skills to the test.

Total number and enemy variety greatly increased for every mission, including all initial map spawn, emergence hole and air drops.
